2024-01-10 07:16:42 +00:00
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/*
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Adapted by Milton Matuda to work with M5-NEMO.
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You cand find a list of #define for other octaves at Robson's Github.
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IG: @35mmatuda | https://github.com/Mmatuda
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*/
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/*
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Super Mario Bros - Overworld theme
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More songs available at https://github.com/robsoncouto/arduino-songs
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Robson Couto, 2019
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*/
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#define NOTE_C6 1047
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#define NOTE_CS6 1109
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#define NOTE_D6 1175
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#define NOTE_DS6 1245
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#define NOTE_E6 1319
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#define NOTE_F6 1397
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#define NOTE_FS6 1480
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#define NOTE_G6 1568
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#define NOTE_GS6 1661
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#define NOTE_A6 1760
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#define NOTE_AS6 1865
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#define NOTE_B6 1976
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#define REST 0
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// change this to make the song slower or faster
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int tempo = 200;
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2024-01-14 06:47:46 +00:00
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// notes of the melody followed by the duration.
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2024-01-10 07:16:42 +00:00
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// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
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// !!negative numbers are used to represent dotted notes,
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// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
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int melody[] = {
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// Super Mario Bros theme
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// Score available at https://musescore.com/user/2123/scores/2145
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// Theme by Koji Kondo
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NOTE_E6,8, NOTE_E6,8, REST,8, NOTE_E6,8, REST,8, NOTE_C6,8, NOTE_E6,8, //WRITE YOUR MELODY HERE
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NOTE_G6,4, REST,4,
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};
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// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
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// there are two values per note (pitch and duration), so for each note there are four bytes
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int notes = sizeof(melody) / sizeof(melody[0]) / 2;
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// this calculates the duration of a whole note in ms
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int wholenote = (60000 * 4) / tempo;
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int divider = 0, noteDuration = 0;
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void setupSongs() {
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// iterate over the notes of the melody.
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// Remember, the array is twice the number of notes (notes + durations)
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for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
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// calculates the duration of each note
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divider = melody[thisNote + 1];
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if (divider > 0) {
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// regular note, just proceed
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noteDuration = (wholenote) / divider;
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} else if (divider < 0) {
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// dotted notes are represented with negative durations!!
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noteDuration = (wholenote) / abs(divider);
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noteDuration *= 1.5; // increases the duration in half for dotted notes
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}
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#if defined(STICK_C_PLUS)
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SPEAKER.tone(4000);
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delay(noteDuration * 0.9);
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delay(noteDuration)
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SPEAKER.mute();
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#elif defined(CARDPUTER)
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// we only play the note for 90% of the duration, leaving 10% as a pause
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SPEAKER.tone(melody[thisNote], noteDuration * 0.9);
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// Wait for the specief duration before playing the next note.
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delay(noteDuration);
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#endif
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}
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}
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